--------------------------------------------------------------------- Magus' Rainbow Six:Rogue Spear Guide v1.46 --------------------------------------------------------------------- _____ _ _ | __ \ (_) | | | |__) |__ _ _ _ __ | |__ _____ __ | _ // _` | | '_ \| '_ \ / _ \ \ /\ / / | | \ \ (_| | | | | | |_) | (_) \ V V / |_| \_\__,_|_|_|_|_|_.__/ \___/ \_/\_/ / ____(_) _ | (___ ___ _(_) \___ \| \ \/ / _____ ____) | |> < _ | __ \_____/|_/_/\_(_) | |__) |___ __ _ _ _ ___ | _ // _ \ / _` | | | |/ _ \ | | \ \ (_) | (_| | |_| | __/ |_|__\_\___/ \__, |\__,_|\___| / ____| __/ | | (___ _ __ |___/ __ _ _ __ \___ \| '_ \ / _ \/ _` | '__| ____) | |_) | __/ (_| | | |_____/| .__/ \___|\__,_|_| | | |_| Copyright Magus (shinra9@yahoo.com) 2000. Legal Stuff This entire FAQ is copyright Magus 2000. The only sites that it should be found at are : http://www.gamefaqs.com http://kengc.alphalink.com.au http://vgstrategies.about.com http://jump.to/magus http://home.planetinternet.be/~twuyts http://www.cheatcc.com http://www.gamedudes.com http://www.the.spoiler.com http://www.coliseumgame.com http://www.aquariusinc.com http://www.freegames.cc http://www.timsvault.com http://www.nonsologiochi.com/ http://www.fortunecity.com/skyscraper/memphis/1501 http://www.ludus.it http://www.gamecenter.com/Faqs/ http://www.gamingplanet.com Rainbow Six: Rogue Spear is copyright The Producers/Red Storm 1999. Please do not leech any of this to make your own FAQ out of it. Unless you have MY permission DO NOT take anything at all from this guide. To get in touch, e-mail me at shinra9@yahoo.com. My ICQ# is 34601221. My webpage is http://jump.to/magus Version History v0.5-Just some tips. v1.0-Mission Hints, and filled in more tips. v1.3-Thanks to Cheat CC, added some cheats! Plus a character guide. v1.4-Full level walkthrough. v1.41-Copyright Notice changed. v1.42-Another site. v1.43-Copyright Notice changed. v1.44-Copyright Notice changed. v1.45-Seems like a waste of time, but I like ASCII art headings =) v1.46-Copyright changed, again. 1)Introduction 2)Planning 3)Action! 4)Other Tips 5)Some Mission Hints 6)Characters/Roster 7)Cheats 8)Acknowledgements --------------------------------------------------------------------- 1)Introduction --------------------------------------------------------------------- When Rainbow Six came out, it was hailed as the king of tactical FPS's. It had teamwork, "real-world" factors, and some of the best team play in an FPS ever. Now its sequel is out, and it is even more stunning. It's basically a re-doing of Rainbow Six, and the tweaks it adds are extremely good. You are again in charge of the Rainbow anti-terrorist squad, who's put in charge of protecting the world from these terrorists (the Tangos). The game is really easy to get into if you've played Rainbow Six before, and it's still pretty easy to learn for beginners. Within the game is a training feature, kinda like the Half-Life Black Mesa Hazard Course. Once you've picked your mission, the game will give you a briefing which it is advisable to listen to, and gives you some intel too. Then you've got to make your team. There's tonnes of abilities your team members can have, ranging from electronics, assault, sniping, demo- litons or reconnaissance. Their weapons and other stats can be tweaked to your delight. You can use sniper rifles (YES! I won't have to resort to playing Silent Scope at the arcades), standard and silenced assault rifles, pistols, flashbangs, grenades, explosives, and heartbeat sensors to detect the enemy. Apart from the missions, there's two variants: Lone Wolf and Terrorist Hunt. In these missions, you've got to exterminate all of the terrorists, and in Lone Wolf, you've got to do it alone, and in Terrorist Hunt, you've got a full backup team to help. Now onto the graphics. WHOA. They're damn good. Fully 3D, and they are modelled on real-life locations, including the Prague Opera House and a 747. It looks real enough. The game also uses the sounds to up the suspense a little. It's not your average Quake style FPS. You've got to plan, plan, plan. And work together in a team. You're not the lone soldier zapped into hell now, you're the anti-terrorist squad who aren't as macho. You can co-ordinate their actions so that when one team throws a flashbang to blind the enemy, the other team rushes in to finish them off. There's also the issue of hostages. They die, you die. I mean, lose. You've got to rescue them before they die... and timing is vital to saving them. Actually, timing is vital to any part of the mission. Planning plays a very important part of the game, and you can either take the default plan or make one up of your own. In game, there's a very useful map in the game which shows you your position and position of the other teams. Use this to your advantage when storming the enemy. Also, there's the extremely useful peek function, where you can see what's around a corner without actually going around that corner. Peeking adds to the suspense factor, and also increases your chance of your survival. The AI does have some problems though. But, they are minor, minor things as it's still supberb. They can withdraw from attack, and they keep moving and don't just stay in one spot. Multiplay is also near perfect. All of the missions are available for multiplay, and you can not only play co-op with your buddies but also the AI! Overall, this is the new standard in tactical FPS. While the AI may not be perfect, and the missions may become a little repetitive, it's a great FPS full of tactics, and suspense. Get it. --------------------------------------------------------------------- 2)Planning --------------------------------------------------------------------- Apart from the real action phase, the planning is probably the most important phase of the game. The plans that the game provides you with are good to stick with for the first few missions, and once you've got the hang of it, you can start planning yourself. First, watch the whole thing in Watch Mode. Here, you can make an analysis on the plan. Here, you can see the mission's strongest points, and the weakest points. Try to plan by yourself as quickly as possible, as you'll get experience and you'll know how to spend your money. Next, never ever skip the briefing. Listen to every single last detail, and if there's any information you can squeeze out of anyone/ anything, get it as it will be invaluable. Also stay on the Intel screen for a while. You should have some knowledge of the likely plans of the Tangos, and some advice on the type of team you should you. You should have been able to have learnt them, the objectives, and any restrictions (time, specialists) on the mission. Now, it's time to choose a team. You should know by know what type of team you'll need for the situation. Usually, people with assault skills are the ones to pick as they are the most versatile, and assault skills are usually the most important skills needed in a mission. Some missions may call for demolition specialists, reconnaisance, snipers or electronics. All team members know how to carry out all of the tasksbut they're probably less skilled in those areas than a specialist. Using a specialist will make the mission go faster. If the mission is more aligned to the nature of rush in shoot kill, you may want to just have a whole team of assault specialists. If you need a demo man, or electronics specialist, it's wise to pick one. But in most examples, an assault member with a high rating of the skill you need will do the job. Balance out the skills of your team members, as you'll probably split them into different teams throughout the mission. When picking members you should look for a high assault and stealth rating, as these are the stats which will help you through the mission. For team leaders, they should be the ones which have the most leadership and self-control. Also choose your weapon kit wisely. As with the plans, use the default settings for the first couple of missions, then go on and experiment. Say, switch those grenades for flashbangs, and include a heartbeat sensor. Would a silencer be more effective? Work out the reasons why your kit isn't doing well and improve it. With the kit, you can also specify the type of uniform, armor, primary and secondary weapons, and extra equpiment. Remember to give each person the correct type of equipment, as a demolitions man isn't very good without heavy armor, and a sniper isn't any good with heavy armor. Use the Go Codes well too. Their main use is to co-ordinate actions between two teams. Selecting waypoints for your teams are effective too, and remembering to think about the Rules of Engagement is good too. Now, it's action! --------------------------------------------------------------------- 3)Action! --------------------------------------------------------------------- Now, even though you've done all your careful, careful, planning, it's gotta come unstuck somewhere. As with everything in life. But, stick to the plan. Don't change anything, even at the worst disaster. Follow the map and waypoints, and even if you see some obvious, gaping hole in the Tango's plan, try not to change the plan much at all. But, if you're really, really screwed, you've gotta make a change. To help, to make the mission easier, you'll need to give each team a heartbeat sensor. Give them to someone other than the team leaders, and check it regularly to detect the enemy. When you've detected the enemy, first, use the peek command. It's free, apart from that it wastes a minimal amount of time, and the Tangos keep on moving. Then, take them out with short bursts of fire. It's tempting to rush in with all guns blazing, but the simplest shots will do the job. Also check the mission map regularly, and if a team is not doing anything, chances are that they've come across some Tangos, or you need to give them a Go code. Sometimes your team can stick to you like glue, and that's bad when you need to scout ahead. Scout ahead and check out the situation before calling the rest of them in. You don't want your whole team to be slaughtered. Do not underestimate the power of the sniper!!!! He's a very important part of the team. Make him take out that annoying Tango at the entrance, or guard a exit. You've got to take control of them well though, otherwise you'll give the whole game away. When rescuing hostages, you'll probably need to escort them in case the Tangos get them. Otherwise, leave them in a safe spot, then move on and complete your objectives before rescuing them. And most of all, take your time. Walking around will reduce noise, and you'll be quicker to react than running into a group of Tangos. --------------------------------------------------------------------- 4)Other Tips --------------------------------------------------------------------- -When in a mission where you have to use Specialist skills, you should always pick an assault member who is high in that skill. Assault members also have a better "enemy killing" ratio to others. -If you need a demolition specialist, only call one in if you need to disarm something. For something minor, as placing explosives, it's fundamentally better to stick to an assault member. -If you need an electronics specialist, usually, once again, stick to an assault member with a high electronics skill level. Unless you need time. -If you need a sniper, ALWAYS bring in a specialist. You need lots of precision, and good timing, otherwise you'll bring the misison down. Even if they aren't required, having one is quite useful. -Good weapons to choose from are of course, the MP510SD, closely followed by the Benelli M1 Shotgun and the HK MP5SD5. The MP510SD cuts through the enemy like hell, but the only disadvantage is that it's louder than the MP5SD5. The M1 is great for barging into a room, and shooting anything for the heck of it. Another great gun to choose is the HK UMP45SD, as it's great for those situations where you're taking on lots of terrorists. -When choosing a secondary weapon, just pick whatever you feel is okay, but the best bet is to go with something very, very powerful, such as the Desert Eagle. -When in any situation, remember to give each team a heartbeat sensor. These are the things which will save your ass. -When outdoors, you may want to take a pair of binoculars along with you. This way you can check out the positions of the Tangos and look for any clear paths. -Equip Flashbangs! They're really good for taking out (well, not really) Tangos, as they can blind them and leave you to pick them off one by one. -What are Go Codes? Complex, but very useful commands. Say you've got one team at a waypoint. They'll sit there and do nothing until you give them a Go Code, basically an order. For example, if you have two teams waiting for you to reach some Tangos, you can use a Go Code to make them storm in just as you reach the Tangos. You should usually stick to the same Go Code for each team to make things less complicated. -What are Rules Of Engagement? They are commands which will affect the speed and actions of each team. In sync with Go Codes, these are very effective ways to make sure all your teams are co-ordinated. There are four ROEs, Assault, Escort, Infiltrate and Recon. Infiltrate is the best for the situations where you're trying to control a lot of teams. The teams will move quietly and quickly to wherever you want them to head to, and will avoid all combat. Escort and Assault are self-explainatory. Recon is almost the same as Infiltrate, but they move slower, so it's handy when you can't see those Tangos. --------------------------------------------------------------------- 5)Some Mission Hints --------------------------------------------------------------------- --------------------------------------------------------------------- Pandora Trigger --------------------------------------------------------------------- Set in New York, it's a great starting mission. -Pick either three teams of two, or one of one, one of two and one of three. Two of the teams should head to the front entrance and the other to the back. -Make sure your timing is correct, then head in with the back group. Don't shoot with the front group yet, until your other team has cleared out some easy Tangos. -Switch to the Assault ROE for the front team and head in, watching the balconies for Tangos. Never, ever run into open spaces. -Surround the hostage room from all sides, then throw a flashbang and finish it off. --------------------------------------------------------------------- Arctic Flare --------------------------------------------------------------------- This one's tricky. You'll need three teams, a sniper team and two assault teams. -Timing is essential. Do not pull the trigger early. -Place the sniper team so that they will aim at anyone who's on the bridge (near the detonator). But put them on hold. -Send the other two teams down each side of the ship. Dispose of the Tangos on the first floor, then wait outside the place where the hostages are located. -Use a Go Code to co-ordinate a sniper attack and the rescue of the hostages. --------------------------------------------------------------------- Sand Hammer --------------------------------------------------------------------- Toxic bombs? Can't wait. You'll require three or four assault teams. Four is recommended. -There are two targets, the bombs in the building closest to you, and the hostages in the other building. -Place one team at the front, one on the catwalk, one at the back and another covering the entrance to the smaller building. -Send all of the teams apart from the last one (covering the smaller building) in. Use the back team to take out the Tango nearest to the detonator. -Then make all of your teams head over to the hostage building. Send one to each door, but there will be two at one of them. Go in, clear out the ground while taking out the Tangos on top. Secure the building and take the hostages to safety. --------------------------------------------------------------------- Lost Thunder --------------------------------------------------------------------- This is a pretty sweet map. Use a sniper team and two assault teams. Due to the location, silenced weapons aren't needed so go ahead and use that Benelli M1 to full effect! -Send one assault team into the alleyway across the road. Use the other team and the snipers to get up on top of the tower nearby. Set up the snipers to take out the enemy snipers and to cover the road. -Move both assault teams to the church. Have one enter from the front, one from the side. Use flashbangs to help take out the Tangos, and rescue the hostages. --------------------------------------------------------------------- Perfect Sword --------------------------------------------------------------------- On a plane? Yipee!!! -Make about two or three ground teams, and one Sniper. -Position the Sniper on the ground above the plane, then move the ground teams. Take out the Tangos with either team. -See the truck? It's good cover while trying to make it to the cargo door. -Take out the Tangos on the cargo deck, then spilt the ground team into two, one for the back and one for the front (steps). -Use the heartbeat sensor to tell when it's the right time to pick off the Tango patrolling the door, and when it is the time, go sniper! --------------------------------------------------------------------- Crystal Arc --------------------------------------------------------------------- Pick one recon expert. This is a great "spy" mission. -Don't shoot! Take along a lockpicking kit and a heartbeat sensor. And don't get seen! -Crouch, and move to the security place to the left. Deactivate the cameras, and then move to the dacha. -Enter the dacha. Be careful, there's a few guards patrolling. Find the phone and plant the bug. -Move upstairs, avoiding Tangos. Hide in the toilet, and when the Tango goes downstairs, plant the camera behind the painting and leave. --------------------------------------------------------------------- Silent Drum --------------------------------------------------------------------- Three or four assault teams works nicely, all with silenced weapons. -Smack the Tangos on the roof before proceeding down, with all your teams. -Send three teams to the ground, while leaving one team on the catwalks. Clear the area. Surround Studio A, and make sure your catwalk team is not above the studio. -Go Code it so that the catwalk team runs in to clear the catwalks above Studio A, and so the ground team runs in to rescue the hostages. --------------------------------------------------------------------- Feral Burn --------------------------------------------------------------------- I recommend using one recon team along with three assault teams. Recon members should be equipped with silenced weapons, however you can pick weapons with force for the assault teams. -Use the recon team to go through the water. Take out the two Tangos, then send the assault teams to the top of the stairs outside and to the left, and then place the other in the bottom right corner of the bottom right building. -Recon should go up the stairs near the boat, and throw a frag grenade into the middle while giving a Go Code to move and clear the area, especially near the car and the truck. Shoot your heart out. --------------------------------------------------------------------- Diamond Edge --------------------------------------------------------------------- Use two sniper teams and two assault teams for maximum effect. Make sure your weapons are silenced. -Use the snipers to take out the Tangos in the guard towers, then use the assault teams to clear the ground out. -Save one sniper team to cover the entrance, then send the rest down the right side. Clear out all the Tangos in the bunkers you see. In the second bunker, use the snipers to take out the Tango, the one in the window, then the three on the other side. -Leave that sniper team there to guard, and make your way to the room with the truck. Take out the Tangos and take the Colonel to safety. --------------------------------------------------------------------- Silver Snake --------------------------------------------------------------------- One recon team, and silenced weapons are the norm. -Take out the Tango on the balcony. There's two behind the dacha. -Move to the front of the dacha, taking out the tango there. Enter the dahca, and head to the stairs at the back. When there's no-one in the hall, go to the computer and kill the Tango quickly. -Download the stuff, then go down to the garage and exit from there. --------------------------------------------------------------------- Oracle Stone --------------------------------------------------------------------- You'll require a single recon expert, preferably with a pair of binoculars and a heartbeat sensor. -Use the binoculars to check if the path to the carport is clear. If it is, rush to the carport and close the door behind you when you enter. -Use the heartbeat sensor to full effect while moving past the Tangos around the spa. When the hall upstairs is clear, move into the room with the phone, and plant the bug. -Go up to reach the next hallway, and get into the place with the ladder. Go down, and go into the next hallway when it's safe. Go to the right of the library, plant the camera and exit the way you came in. --------------------------------------------------------------------- Temple Gate --------------------------------------------------------------------- Set in the Prague Opera House. It's a hard mission. -Again, two or three teams will do. Make sure they have silenced weapons. -One of the rare missions where the original plan is stuffed. So don't stick to the plan it gives you. -Send a team through the back door, and clear out the Tangos, going from the top, down to the bottom. -Take out the Tangos blocking the front doors, then send the other teams in. -Avoiding open areas, use your heartbeat sensors and peek function wisely to take out the Tangos which are around. -Once you're sure there's no more, assault the front stage. --------------------------------------------------------------------- Sargasso Fade --------------------------------------------------------------------- Pick a sniper team, and two assault teams. It's your choice if you want to use silenced weapons or not, they're not really that necessary. -Move down the right and take out the Tangos to the left. Place the sniper to cover the tower. -Have one team climb the ladder, and cover from there. Make the other team head to the communications place. -Clear the building inside and then use explosives. --------------------------------------------------------------------- Majestic Gold --------------------------------------------------------------------- Once again, a sniper team and two assault teams, but this time you'll need the silenced weapons. -Send the sniper down to the left, and have him take out the Tango in that guard booth thingy. Send the two assault teams in. -Head in, taking caution around the two guard towers. Exit to the right. -Have one team head up to the generators and plant explosives. Be careful. -Have the other team move out into the courtyard, dispose of the Tangos, the down some stairs and into a machinery room. Use a frag grenade in there and then place your explosives. --------------------------------------------------------------------- Frost Light --------------------------------------------------------------------- You'll need two or three assault teams here, with silenced weapons a must. -Use one team to clear out the area around the Extraction Zone. Have them cover the other two teams as they enter the carport. -Be careful, there's a few Tangos around this area. Leave one team here and send the other up the stairs, don't worry about Holt yet. -Find the other dude near the spa, take him back to Holt and evacuate. --------------------------------------------------------------------- Hero Claw --------------------------------------------------------------------- You'll require a sniper and two assault teams, silenced weapons again a must. -Use the assault teams to clear out the train yard quickly and quietly. -Climb the ladder near the bottom entrance with the sniper, and place them so they're overlooking the car. Use one other team to cover the top entrance, and the other team to hide around the corner near the cars. -Use a Go Code to co-ordinate your attack. The team around the corner should mop up any Tangos around there, and the sniper will prevent anyone getting to the car. After that's done, go into the building and clean up. --------------------------------------------------------------------- Ebony Horse --------------------------------------------------------------------- You'll need three high powered assault teams. -Leave two teams to cover the entrance while the other goes into the ground entrance and into the castle/citadel thing. At the top will be the head honcho, deal with him. -Use the other two teams to clear the gates, then the walls, then all of the Tangos inside the walls. --------------------------------------------------------------------- Zero Gambit --------------------------------------------------------------------- This is hard. You need two sniper teams with silenced weapons, and two heavy assault teams. -Don't do anything to make a sound! Until I tell you to. -Using a sniper team, go through the small entrance, avoiding everything, and up to the generators. Head to the stairs on the top right afterwards. -Do the same for the next snipers, but go to the top left of the stairs. Enter the room on the right, where you can have a good view of the control room. -Use the first sniper team to clean up the catwalks, then run around the corner, take out all Tangos and finally Kutkin, who's on the other side of the reactor room. Find some cover. -Use the second sniper team to stand up and take out the lieutenant. Take cover. -Send in the two assault teams to clean the place up. --------------------------------------------------------------------- 6)Characters/Roster --------------------------------------------------------------------- Santiago Arnavisca Keeps calm and is a great shot. Lars Beckenbauer Demolitions expert. Not good at communicating with others though. Daniel Bogart The ideal team leader. Keeps his cool, great use of tactics and he's great with a gun. Andrew Burke Confident, makes for a good leader. Domingo Chavez Agile, and has a great knowledge of weapons. Extremely useful in combat, especially close up. Alain DuBarry Electronics expert, and is also a great tactics man. Genedy Filatov Keeps under control in tough situations, is a great asset in combat as well. Kure Galanos A very good combat specialist, who talks with her gun. Karl Haider Aggressive, I-don't-care-about-myself attitude. In short, risks his life for the mission. Timothy Hanley Robust combat specialist. Homer Johnston A great rifles man. Pretty good sniper as well. Annika Lofquist The god, sorry, goddess of electronics. She's quite confident as well. Louis Loiselle Your weapons specialist. Antonio Maldini Stealthy and speedy. Roger McAllan He's a great all-rounder. Great with a gun, and good in the demolitions department. Gerald Morris Specializes in demolitions. Jamal Murad Great planner, who does an extremely good job in combat. Emilio Narino A great gunman who can sneak his way around the place. Alejandro Noronha Aggressive in combat, and makes for a good team leader. Arkadi Novikov Great leadership, and he's very brave. Einar Petersen Sniper alert! This guy is a legend when given a sniper rifle. Eddie Price Very fit, therefore making for a good marksman. Kazimiera Rakuzanka Quite a good leader, and a great shot. Renee Raymond Not the one to talk, but makes up for it with her gun skills. Pak Suo-Wan Pretty good planning skills. Kevin Sweeney Moves quickly and quietly to get the job done. Jorg Walther Extremely determined electronics specialist. Dieter Weber Ability is marksmanship is unmatched. Tracy Woo Expert on electronics, recon and stealth. Ayana Yacoby Moves stealthily and uses force to get her way. --------------------------------------------------------------------- 7)Cheat Codes --------------------------------------------------------------------- Thanks to http://www.cheatcc.com, I've got these cheats up! Thanks again Cheat Code Central! Cheat Codes While playing a game, press [Enter] to display the communication window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Avatar god mode avatargod Team invincible teamgod Team invisible teamshadow Invisible mode theshadowknows Refill ammunition 5fingerdiscount Fart when walking silentbutdeadly or fastactionresponseteam 2D players turnpunchkick Heavy breathing 1-900 Toggle victory conditions explore Disable AI nobrainer Monocle mode monocle Clodhopper mode clodhopper Mega head mode meganoggin Big head mode bignoggin Stumpy mode stumpy Activate debug keys debugkeys Map draw AI normal colors normalcolors Map draw AI panicked colors panickedcolors Map draw AI ROE colors roestatecolors Map draw AI ROE speed colors roespeedcolors Map draw AI combat state colors combatstatecolors Map draw AI behavior colors behaviorcolors Map draw AI psycological state colors psychstatecolors Map draw AI threat awareness colors threatawarenesscolors Map draw AI aware colors awarenessstatecolors Map draw AI alertness colors alertnessstatecolors Map draw AI plan colors aiplancolors Map draw level maps levelmaps Map draw test plan testplan Map draw plan drawplan Map draw path point links pathpointlinks Map draw cover points coverpoints Map draw path points pathpoints Map draw object walls objectwalls Map draw obstacle walls obstaclewalls Unknown wounddeath Cheat Codes (demo version) While playing a game, press [Apostrophe] to display the chat window. Then, enter one of the following codes to activate the corresponding cheat function: RESULT CHEAT CODE Team invincible teamgod Selected character is invincible playergod Refill ammunition 5fingerdiscount Toggle victory conditions explore --------------------------------------------------------------------- 8)Acknowledgements --------------------------------------------------------------------- Red Storm/The Producers- For a great game and a better sequel. Ken-Hello! AND STOP TRYING TO IMITATE ME! http://www.cheatcc.com-For permission to use their cheats!